If your opponent is trying to win via a swarm of cheap creatures, you might want a board sweeper like Languish. Similarly, if your opponent has lots of enchantments, you might want to sideboard in more answers to enchantments. However, it's nice to have access to Smash to Smithereens in your sideboard for when you face a deck that's particularly reliant on artifacts-like the one featured toward the end of this article. Except in extreme circumstances, players choose not to main deck cards like Smash to Smithereens out of fear those cards will be dead-useless-against certain opponents. What simpler way is there to accomplish that goal than to bring in the perfect answers for your opponent's threats?Ī classic example of a sideboard card is one that destroys artifacts and/or enchantments. You sideboard with the goal of making your deck better suited for a matchup. Let's go over a few of the useful things your sideboard can do for you. Building and using your sideboard well will be crucial to your tournament success. Sometimes, sideboarding can be the most important factor in determining how two decks will match up against one another. Because your sideboard cards can be more specialized-pinpoint focused for a certain task or matchup-they're often your most powerful tools. For a discussion of sideboarding in Limited, see this article.) Technically speaking, it's legal to play with a deck of more than 60 cards, but at all times your deck must be at least 60 cards and your sideboard must be at most fifteen cards. After Game 1, the players have the option to swap in any number of the fifteen cards from their sideboard in an effort to tailor their deck toward winning the next game. For the first game, both players play with their main decks-their primary 60 cards that will be the same for the start of every match. Tournament matches are typically determined by a best-two-out-of-three set of games. Harder still is the task of conveying just how important those cards are, and how vital it is to choose them carefully.
It's a bit more challenging to teach them about the extra fifteen cards that come along with-yet are not part of-the deck. Je kunt ook wel een paar counterspells cutten, zo goed zijn die ook weer niet in multiplayer.It's easy to explain, even to someone unfamiliar with the game, that a Magic deck consists of 60 cards, with a limit of no more than four copies of any particular card (except for basic lands, of course). Sen Triplets is wellicht ook niet de meest optimale kaart voor een gezellig Magic potjeĭe Sphinxen kunnen allemaal wel, maar komen ook een beetje random over. Reckless Fireweaver lijkt me een te klein effect, zelfs met de hoeveelheid artifacts die je speelt. Ik snap ze, maar heb je ze echt beide nodig? Ik denk dat Platinum Angel en Platinum Emperion teveel van het goede is. Lodestone Golem is een irritante kaart, die gaat je 'boze' blikken opleveren. En heb je echt beide Tezzerets nodig?Įen landje of 2 meer kan denk ik dan weer geen kwaad Dack Fayden doet niet direct iets met je thema, dus die kan er zo uit. Je speelt erg veel creatures, dus ik denk dat je daar ook in moet gaan snijden.Įn ik zou ook wat minder Planeswalkers spelen. 16-07★ Play to Learn Magic - JumpStart Cube.
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01-07★ Double Masters Preview Event - Boosterdraft.01-07FNM - Boosterdraft Streets of New Capenna & Commander.18:17 Universes Beyond: Commander Deck Warhammer 40.000.23:40 Draft Boosterbox Double Masters 2022.24-06Draftbuit en andere kaartjes aangeboden.20-06Looking for: Island's geven en Merfolk islandwalkers EDH.